Despite what a lot of people think (and what the wiki used to say), in build 41.53 generators have a chance to catch fire once the condition drops to 20% or below.
if (this.condition <= 20) { if (Rand.Next((int)10) == 0) { IsoFireManager.StartFire(this.getCell(), this.square, true, 1000); this.condition = 0; this.setActivated(false); } else if (Rand.Next((int)20) == 0) { this.square.explode(); this.condition = 0; this.setActivated(false); } }
For more details, watch the video!
Edit 2022-01-10: As of build 41.65, generators are still safe until you hit 20% condition or worse.
Thanks for clearing this up and settling a reddit thread.
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